Showing posts with label Process and Production Term 2. Show all posts
Showing posts with label Process and Production Term 2. Show all posts

Sunday, 21 February 2016

Typography Part 2

A photo posted by Phoebe Whitehead (@phlubzie) on

A photo posted by Phoebe Whitehead (@phlubzie) on

This was my main objective in the latest typography lesson. For this piece it was more about getting to grips with the material than getting a final piece created, the main issue I had with working with wax was the rate that it dried when making it by hand. This resulted with a lot of it breaking and crumbling, next time I want to attempt to carve the type out of cubes of wax so i have more control of the outcome and still keep the thickness of type that I originally intended.



Typography Part 1

In the morning of the latest Typography class I took in some fruit to make typography out of -and eat- the making of it was easy to do if not a bit sticky, whilst creating it I was thinking how I else I could present it rather than images, I thought maybe taking a video of people taking away pieces of fruit unfortunately I was only able to take pictures to remind me of the idea I had so I'll have to do it in the next class.

Fairytale Motion Graphics

Fairytale Motion Graphics from Phoebe Whitehead on Vimeo.

During this motion graphics class we were asked to get inspiration from fairytales to create our own statistics and illustrations. I took inspiration from the fairytale Rapunzel, one of the things I will take from this lesson is how to create a tilt shift look on the work, it is a pretty simple technique that requires me to create a composition seperate from the one I used to create the animation I wish to manipulate, the original compostion must be imported into the new one and then all you have to do is press 3d mode and play around with the angle of the animation layer.

Monday, 15 February 2016

Cinema 4D

In a recent class we were shown how Cinema 4D can be used for a graphic design outcome. For this we created logos in illustrator, I used a logo a created in my spare time a few weeks back that I didn't know what to do with.

Notes:

Make sure to start the ruler from the centre of the illustrator file before merging it into the Cinema 4D file (Click drag from the top left)

To import the illustrator vector into Cinema 4D the illustrator file must be outline only before going into Cinema 4D and clicking File > Merge




Steps:

Extrude, Fillet Cap, Add Environmemnt, To add colour go to the box at the bottom left of the screen, Tags > Cinema 4D > Tags, Compositing, Mograph > Motext (Adds text box), Mode >View Settings > Shadows, Light layer > General > Shadow Maps Soft.

























After the class I wanted to experiment and create something similar to the ITV Rebrand style which was mentioned in the class. I went on to rotate the object so it lay flat on the floor and move the camera and lighting so it captured the letter flatteringly.



Wednesday, 10 February 2016

Paper London


Paper London Animation from Phoebe Whitehead on Vimeo.

In this class we were shown more of the animation presets in After Effects, this class also made use of the camera option during the animation. I had already created an illustration from some images I took of a trip to London but decided to use another illustration I made that day.
I originally wanted to use the camera to pull through the layers to look like the viewer is walking through streets in london but because I ended up using a move fixed image that had too much detail to zoom in that far. I'm really happy with the end result and that I managed to combine some work I did outside of uni that was inspired by the task for the class.

After doing this I want to create a set of worlds with similar zone outs to this but with images of York. The end result might be interesting especially with the comparison between modern London and a more historic York skyline. 

Notes:
toggle switch 3d, 2 views top and front - setup
Effect > colour correction - also good for editing in future
Layer > New Camera - make sure one view is active camera